Huns
Overview
Techs
Strategy
Civ Bonuses
Do not need houses, but start with -100 wood
Cavalry Archers cost -10%/20% in Castle/Imperial Age
Trebuchets +30% accuracy
Team Bonus: Stables work 20% faster


Unique Techs
Marauders: Create Tarkans at stables
Atheism: +100 years Relic, Wonder victories; Spies/Treason costs -50%


Unique Unit
Tarkan


Strategies (work in progress)
Man-at-Arms Rush
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Scout Rush
A
Archer Rush
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Fast Castle
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Early Imperial
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Post Imperial
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Trash War
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Water
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