Upgrade Path
> Flaming Camel
Age

Imperial Age
Production
Castle (15s)

(+33%)
Cost
75

30

HP
75

(+20)
Attack
20 (melee)
*see remarks below
Armor
0 / 0
Range
0
Speed
1.43

(+10%)
Scale

0.6

0.99

1.27

1.54

1.65
0.5

0.96

0.97
.png)
1.1

1.49

1.6

Attack Bonuses
*Actual damage depends on distance to blast center. Maximum damage (head-on attack) is about 5/6 of predicted value.
Archery
+130
vs
(Elite) Elephant Archer
+50
vs
Cavalry Archer-line
(Elite) Arambai
(Elite) Kipchak
(Elite) Mangudai
(Elite) War Wagon
(Elite) Camel Archer
(Elite) Conquisdator
(Elite) Genitour
Cavalry
+130
vs
Battle Elephant-line
(Elite) War Elephant
+50
vs
Scout Cavalry-line
Knight-line
Camel Rider-line
Steppe Lancer-line
(Elite) Boyar
(Elite) Keshik
(Elite) Konnik
(Elite) Leitis
(Elite) Magyar Huszar
(Elite) Tarkan
(Elite) Mameluke
+38
vs
Cataphract
+34
vs
Elite Cataphract
Siege
+134
vs
(Elite) Ballista Elephant
+50
vs
Flaming Camel
Monastery
+50
vs
Missionary
Building
+140

(+40)
vs
Palisade Wall, Palisade Gate
+140

(+40)
vs
Non-Defensive Buildings
Tower, Harbor
Wonder
(Masonry -3, Architecture -6 total)
+132

(+40)
vs
Castle, Krepost
(Masonry -3, Architecture -6 total)
+124

(+40)
vs
Stone Wall
+120

(+40)
vs
Gate
+116

(+40)
vs
Fortified Wall