Flaming Camel
Upgrade Path
> Flaming Camel
Age
Imperial Age
Production
Castle (15s)
(+33%)
Cost
75
30
HP
75
(+20)
Attack
20 (melee)
*see remarks below
Armor
0 / 0
Range
0
Speed
1.43
(+10%)
Scale
 
0.6
 
0.99
 
1.27
 
1.54
 
1.65
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0.5
 
0.96
 
0.97
 
1.1
 
1.49
 
1.6
 
Attack Bonuses
*Actual damage depends on distance to blast center. Maximum damage (head-on attack) is about 5/6 of predicted value.
Archery
+130
vs
(Elite) Elephant Archer
+50
vs
Cavalry Archer-line
(Elite) Arambai
(Elite) Kipchak
(Elite) Mangudai
(Elite) War Wagon
(Elite) Camel Archer
(Elite) Conquisdator
(Elite) Genitour
Cavalry
+130
vs
Battle Elephant-line
(Elite) War Elephant
+50
vs
Scout Cavalry-line
Knight-line
Camel Rider-line
Steppe Lancer-line
(Elite) Boyar
(Elite) Keshik
(Elite) Konnik
(Elite) Leitis
(Elite) Magyar Huszar
(Elite) Tarkan
(Elite) Mameluke
+38
vs
Cataphract
+34
vs
Elite Cataphract
Siege
+134
vs
(Elite) Ballista Elephant
+50
vs
Flaming Camel
Monastery
+50
vs
Missionary
Building
+140
(+40)
vs
Palisade Wall, Palisade Gate
+140
(+40)
vs
Non-Defensive Buildings
Tower, Harbor
Wonder
(Masonry -3, Architecture -6 total)
+132
(+40)
vs
Castle, Krepost
(Masonry -3, Architecture -6 total)
+124
(+40)
vs
Stone Wall
+120
(+40)
vs
Gate
+116
(+40)
vs
Fortified Wall